Wednesday 2 November 2011

2.0/3.0 Testing Workflow 1.0

I have been testing to ensure my Maya to Zbrush workflow can actually be done. Using a pillar for the simple test it has been built in Autodesk Maya then imported into Zbrush for detailing and texturing. The next stage will be to bring the finished model into UDK and ensure that when applied with light everything displays correctly.

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