Pixar Talk about their Design process while working on 'Monster's Inc' including character design, world and atmosphere then finally the rendering process of the final film.
http://www.youtube.com/watch?v=0q8mrsUqHsk&feature=related
Practical Light & Colour: Theory and Application With Jeremy Vickery. DVD. Gnomon Workshop.
This training was excellent in providing me the knowledge to understand light and shadow at its fundamental level, because I took many pictures of Dundee and other areas, I can now start to analyse the use of Light and Shadow and the effect that they have in the real world and continue to further my understanding through sketchbook work.
Building Uncharted 3. Lead designer Richard Lemarchand talks about the success of Uncharted 3 compared to Uncharted 2 and makes the interesting point with Uncharted 2 that people got lost in the sheer detail of environments and how this was considered during the design process of the 3rd in the series.
http://www.gamesindustry.biz/articles/2011-11-02-building-uncharted-3-article
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