I want the entrance to have strong architectural designs that will then lead the player into the building (from which the navigation will start taking place). I have looked at directional lighting (rays from sun) and shadows, post-processing and ambient Occlusion (created in UDK). I'm still unsure if I should create a small outdoor environment or focus just indoor's as the main purpose is primarily navigation.
This was a test of creation, most of the ground and indoor rooms were made purely in BSP brushes with no need for Maya. I think Maya will be used only for creating smaller objects and some of the entrance to the buildings. The foliage was content from UDK (which I will probably use in the final artifact), also the rocks were from UDK but I can create them simply in Maya. I also lowered the saturation of the levels to see if there is clear arrangement in the map.
Far shot of the level. 2 entrances to the building; I want give players choice in what way to enter but this will be further defined through sketchbook work.
Entrance of building.
Combination of red and green; colour contrasts often seen in paintings during the Renaissance Art Movement.
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