Monday 23 January 2012

3d Interior Scene

This is a mansion scene that I have built with the photo as the reference point. Although from the photo this is an inviting area, when I finally bring my scene into UDK, appropriate light setups will be created based on research findings. This scene will very quickly become an environment where viewers should feel uneasy.

*Modelled/UV Mapped scene in Maya.

Using Zbrush for the UV mapping, the entire UV map process took less than 4 hours. Again, every object has been created in a modular fashion and can be repeated if there will be more than 1 room.

*Photo-Reference.

The next stage is texturing and finally this will be brought into UDK for light setup, post-processing and any other appropriate features.

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